What does audacity look like?
I did not imagine the problems I was having was due to a lack of temples and worshipping the right gods. Being from India, this should have been obvious. I had figured out long ago that a steady supply of beer, dedication to craft, good means, and romance were the were critical to happiness. Spirituality had not been considered. Hewing a temple out of granite improved focus.
These days Dwarf Fortress gets lumped into the colony management category of games. It is a pioneer in the genre but it is also so much more. It is for good reason that it is one of the few games thought worthy of collecting by the Museum of Modern Art (MoMA). Even there DF changed the way MoMA preserves art. DF one the most complex game ever created, starting from simple experiments, coded by a single person over 20 years, available for free, through all the normal human hardships. To play Dwarf Fortress is to experience audacity.
DF is a complete simulation. From the growth rate of trees and grass, to simulating individual body parts of creature that allows cats to get drunk. The point of Dwarf Fortress is not to win. There is no way to win. As they say, losing is FUN! The gams starts normally enough. You set jobs for seven dwarfs to that helps them create a home in an unkind wilderness. Sometimes unexpected things happen like a giant farting bird attacks or the elves are cross with you because you used wood to make beds, which is fine in a new game. Eventually though something happens that tells you that there are more layers to this. Like my spirituality problems.
There is a lot of well known lore surrounding DF. From the famous story of Boatmurdered, Oilfurnace, Webcomics, to the drunk cats bug. DF in its small ways also reminds us of life’s important truths like, cats adopt the person not the other way around.
Tantrum spirals, goblin sieges, chairs of different qualities and the happiness they impart, dwarf fortress is deep. Like any effort by a single person, it started simple. Zach and Tarn Adams are brothers who created many many games as kids. DF was not even created for any kind of commercial aim. They simply wanted to simulate as many things as they could so that the game had the ability to tell great stories. Bit by bit, Tarn Adams coded DF without any external help, while finishing his PhD, and eventually getting enough in donations that he could dedicate his time to just building the game.
Recently the brothers worked with a publisher to bring their game to Steam. It made them “overnight” millionaires. That night was 20 years long. Along the way they build up a dedicated fan following, some contributed art, and music to the game, others hacked into the software to provide utilities to improve quality of life. Many of them are now part of the team working on DF full time. A few years ago Tarn estimated that the game was about 44% complete. I have a suspicion that the number hasn’t changed much because despite the regular updates, the brothers keep adding new ideas to build on.
You are unlikely to ever play Dwarf Fortress, but that doesn’t mean it’s not worth knowing about this bittersweet human story. No Clip has made a four part documentary, you should watch it.
In a time when games were simple, computing power limited, with no funding, and life’s challenges, DF was created. To play Dwarf Fortress is to experience audacity.
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