<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Play on Aneesh Sathe</title><link>https://aneeshsathe.com/tags/play/</link><description>Recent content in Play on Aneesh Sathe</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 28 Jul 2025 05:57:58 +0000</lastBuildDate><atom:link href="https://aneeshsathe.com/tags/play/index.xml" rel="self" type="application/rss+xml"/><item><title>Work or Play? Ludic Feedback Loops</title><link>https://aneeshsathe.com/work-or-play-ludic-feedback-loops/</link><pubDate>Mon, 28 Jul 2025 05:57:58 +0000</pubDate><guid>https://aneeshsathe.com/work-or-play-ludic-feedback-loops/</guid><description>&lt;p&gt;In his substack post today, &lt;a href="https://substack.com/home/post/p-169315273"&gt;Venkatesh Rao wrote&lt;/a&gt; about reading and writing in the age of LLMs as playing and making toys respectively. In one part he writes about how the dopamine feedback loop from writing drove his switch from engineering to writing. For him, writing has ludic, play-like, qualities.&lt;/p&gt;


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&lt;p&gt;I have made almost all my “career” decisions as a function of play. I originally started off with a deep love of plants, how to grow them and their impact on the world. I was convinced I was going to have a lot of fun. I did have some. My wonderful undergrad professor literally hand held me through my first experiments growing tobacco plants from seeds. But that was about it. My next experiment was with woody plants and growing the seeds alone took 6 months, and by the end I had 4 measly leaves to experiment with. I quickly switched to cell biology.&lt;/p&gt;</description></item><item><title>Dwarf Fortress, Emacs, &amp;amp; AI: The allure of generative complexity</title><link>https://aneeshsathe.com/dwarf-fortress-emacs-ai-the-allure-of-generative-complexity/</link><pubDate>Wed, 22 Jan 2025 06:21:46 +0000</pubDate><guid>https://aneeshsathe.com/dwarf-fortress-emacs-ai-the-allure-of-generative-complexity/</guid><description>&lt;p&gt;There is a shared soul shard between Dwarf Fortress, Emacs, and AI that lured me to them and has kept me engaged for over a decade. For a long time, I struggled to articulate the connection, managing only to describe Dwarf Fortress as the Emacs of games. But this analogy, while compelling, doesn&amp;rsquo;t fully capture the deeper resonance these systems share. They are not merely complicated; they are complex—tools for creativity that reward immersion and exploration.&lt;/p&gt;</description></item></channel></rss>