<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ttrpg on Aneesh Sathe</title><link>https://aneeshsathe.com/tags/ttrpg/</link><description>Recent content in Ttrpg on Aneesh Sathe</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 22 Jan 2025 06:21:46 +0000</lastBuildDate><atom:link href="https://aneeshsathe.com/tags/ttrpg/index.xml" rel="self" type="application/rss+xml"/><item><title>Dwarf Fortress, Emacs, &amp;amp; AI: The allure of generative complexity</title><link>https://aneeshsathe.com/dwarf-fortress-emacs-ai-the-allure-of-generative-complexity/</link><pubDate>Wed, 22 Jan 2025 06:21:46 +0000</pubDate><guid>https://aneeshsathe.com/dwarf-fortress-emacs-ai-the-allure-of-generative-complexity/</guid><description>&lt;p&gt;There is a shared soul shard between Dwarf Fortress, Emacs, and AI that lured me to them and has kept me engaged for over a decade. For a long time, I struggled to articulate the connection, managing only to describe Dwarf Fortress as the Emacs of games. But this analogy, while compelling, doesn&amp;rsquo;t fully capture the deeper resonance these systems share. They are not merely complicated; they are complex—tools for creativity that reward immersion and exploration.&lt;/p&gt;</description></item></channel></rss>